Game design

Results: 1977



#Item
381Nintendo / Gaming / Digital media / Video games / Casual games / Touch! Generations / Wii Remote / WarioWare: Smooth Moves / Wii / Boogie / Game controller / Game mechanics

Waggling the Form Baton : Analyzing BodyMovement-Based Design Patterns in Nintendo Wii Games, Toward Innovation of New Possibilities for Social and Emotional Experience 1

Add to Reading List

Source URL: www.katherineinterface.com

Language: English - Date: 2011-08-04 05:04:30
382

The attached document is a template for developing a concept document, a document I use as the first deliverable after a scenario (read: simulation game) design project is started. This document, coupled with a storybo

Add to Reading List

Source URL: www.engaginglearning.com

Language: English - Date: 2013-07-28 22:42:26
    383Gaming / Virtual reality / Video game culture / Game design / Gameplay / Emotion / Avatar / Wii Remote / Humancomputer interaction / Computing

    CHI 2011 • Work-in-Progress May 7–12, 2011 • Vancouver, BC, Canada Wriggle: An Exploration of Emotional and Social Effects of Movement

    Add to Reading List

    Source URL: katherineinterface.com

    Language: English - Date: 2012-08-01 05:59:25
    384

    MDA: A Formal Approach to Game Design and Game Research Robin Hunicke, Marc LeBlanc, Robert Zubek , , Abstract In this paper we present the MDA

    Add to Reading List

    Source URL: cs.northwestern.edu

    Language: English - Date: 2004-09-01 16:55:34
      385

      Scalable Game Design: Frogger Success Criteria Checklist Your Name: Reviewers Names: Completed pre-unit survey

      Add to Reading List

      Source URL: sgd.cs.colorado.edu

      Language: English - Date: 2013-11-12 19:08:27
        386

        All About Journey Susan Miller Scalable Game Design University of Colorado What will your story be? This story can be

        Add to Reading List

        Source URL: sgd.cs.colorado.edu

        Language: English - Date: 2014-06-21 14:55:04
          387Web design / Web accessibility / Game accessibility / Web Content Accessibility Guidelines / HTML / Web page / Accessibility / HTML element / World Wide Web / Web content / Cascading Style Sheets / Screen reader

          Microsoft Word - accessibility.docx

          Add to Reading List

          Source URL: www.auburn.edu

          Language: English - Date: 2010-08-04 15:36:38
          388

          FOR IMMEDIATE RELEASE MASSDIGI RECEIVES GRANT FROM ESA FOUNDATION Funding Will Enhance Student Video Game Design Programs in New England December 13, 2013 – Worcester, Mass. – The ESA Foundation (ESAF) has awarded t

          Add to Reading List

          Source URL: www.massdigi.org

          Language: English - Date: 2013-12-13 12:10:48
            389

            Table 6.4 Game Design Analysis Questionnaire What makes these people get up in the morning? Just who are these learners? E.g. personality types: detail, conceptual, social, retiring, etc. What role does this content play

            Add to Reading List

            Source URL: www.engaginglearning.com

            Language: English - Date: 2013-07-28 22:42:27
              390Mechanism design / Game theory / Auction theory / Auctions / Decision theory / Gaming / Vickrey auction / Auction / VickreyClarkeGroves auction / VickreyClarkeGroves mechanism / Virtual valuation / Random-sampling mechanism

              Approximately Optimal Mechanism Design: Motivation, Examples, and Lessons Learned TIM ROUGHGARDEN Stanford University This survey describes the approximately optimal mechanism design paradigm and uses it to investigate

              Add to Reading List

              Source URL: theory.stanford.edu

              Language: English - Date: 2014-11-26 15:35:14
              UPDATE